my game is coming along nicely and is looking very promising however iv come across a major flaw, an aspect of the game depends on real time events that effect stats in-game... this has an exploit i can think off simply log on get something cheep with poor stats save change sever and sell boom profit i wish to avoid this is there anyway to send a intvalue across all servers or is using a datastore my best bet?
COMMUNITY QUESTION
is Cross Sever possible?
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You could look in to using HttpService to synchronise with an external webserver.