I would like the animation to stop when a humanoid is moving, but how do you tell when the player is moving?
script.Parent:WaitForChild("eqquiped").Changed:Connect(function()
if script.Parent:WaitForChild("eqquiped").Value == true then
local char = play.Character
local hum = char:WaitForChild("Humanoid")
local takeoutanimation = hum:LoadAnimation(script.Parent:WaitForChild("Animations").equipped)
local stance = hum:LoadAnimation(script.Parent:WaitForChild("Animations").Idle)
takeoutanimation:Play()
wait(1.5)
stance:Play()
end
end)
May I please have some help!? I would like the "stance" animation to stop when I "move" though.!

4 comments
StateChanged of humanoid.
I know there is a state changed but wich on do I use runnong or physics? I dont know which state typr to use........
humanoid.Running
oh ok thank you so much