local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 120

local Reward = 1



while true do
	Status.Value = "Minimum Player Requirement Not Met"
	
	repeat wait(1) until game.Players.NumPlayers >= 4
	
	Status.Value = "Intermission"
	
	wait(10)
	
	local plrs = {}
	
	for i, player in pairs(game.Players:GetPlayers()) do
		if player then
			table.insert(plrs,player)
		end
	end
	
	wait(2)
	
	local AvailableMaps = MapsFolder:GetChildren()
	
	local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
	
	Status.Value = ChosenMap.Name.." Is The Map"
	
	local ClonedMap = ChosenMap:Clone()
	
	ClonedMap.Parent = workspace
	
	
	
	local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
	
	if not SpawnPoints then
		print("Spawnpoints not found!")
	end
	
	local AvailableSpawnPoints = SpawnPoints:GetChildren()
	
	for i, player in pairs(plrs) do
		if player then
			character = player.Character
			
			if character then
				-- Teleport them
				
				character.HumanoidRootPart.CFrame = AvailableSpawnPoints[1].CFrame
				table.remove(AvailableSpawnPoints,1)
				
				-- There is no char
				if not player then
					table.remove(plrs,i)
				end
				
				-- Give them a sword
				
				local Sword = ServerStorage.Sword:Clone()
				Sword.Parent = player.Backpack
				
				local GameTag = Instance.new("BoolValue")
				GameTag.Name = "GameTag"
				GameTag.Parent = player.Character
				
			else

				if not player then
					table.remove(plrs,i)
				end
			end
		end
	end
	
	Status.Value = "Game Starting"
	
	wait(2)
	
	for i = GameLength,0,-1 do
		
		for x, player in pairs(plrs) do
			if player then
				
				character = player.Character
				
				if not character then
					
				else
					if character:FindFirstChild("GameTag") then
						
						print(player.Name.." still in game")
					else
						
						table.remove(plrs,x)
						print(player.Name.."has been removed!")
					end
				end
			else
				table.remove(plrs,x)
				print(player.Name.." has been removed")
			end
		end
		
		Status.Value = i.." Seconds Remaining, "..#plrs.." Are Still Alive!"
		
		if #plrs == 1 then
			Status.Value = plrs[1].Name.." Has Won!"
			plrs[1].leaderstats.Wins.Value = plrs[1].leaderstats.Wins.Value + Reward
			break
		elseif #plrs == 0 then
			Status.Value = "Nobody Has Won!"
			break
		elseif i == 0 then
			Status.Value = "Time's Up!"
			break
		end
		
		wait(1)
	end
	
	print("Game Ended!")
	
	for i, player in pairs(game.Players:GetPlayers()) do
		character = player.Character
		
		if not character then
			
		else
			if character:FindFirstChild("GameTag") then
				character.GameTag:Destroy()
			end
			
			if player.Backpack:FindFirstChild("Sword") then
				player.Backpack.Sword:Destroy()
			end
			
			if character:FindFirstChild("Sword") then
				character.Sword:Destroy()
			end
			
			
		end
		
		player:LoadCharacter()
	end
	
	ClonedMap:Destroy()
	
	Status.Value = "Game Ended"
	
	wait(2)
end

3 comments

0

:waitForChild("HumanoidRootPart") always be cautious.

1

Not constructive. Code is from an alvinbloxx tutorial. Write your own attempt.

0

Exopsed!