local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 120
local Reward = 1
while true do
Status.Value = "Minimum Player Requirement Not Met"
repeat wait(1) until game.Players.NumPlayers >= 4
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Is The Map"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("Spawnpoints not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
-- Teleport them
character.HumanoidRootPart.CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
-- There is no char
if not player then
table.remove(plrs,i)
end
-- Give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Game Starting"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
else
if character:FindFirstChild("GameTag") then
print(player.Name.." still in game")
else
table.remove(plrs,x)
print(player.Name.."has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed")
end
end
Status.Value = i.." Seconds Remaining, "..#plrs.." Are Still Alive!"
if #plrs == 1 then
Status.Value = plrs[1].Name.." Has Won!"
plrs[1].leaderstats.Wins.Value = plrs[1].leaderstats.Wins.Value + Reward
break
elseif #plrs == 0 then
Status.Value = "Nobody Has Won!"
break
elseif i == 0 then
Status.Value = "Time's Up!"
break
end
wait(1)
end
print("Game Ended!")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game Ended"
wait(2)
end
COMMUNITY QUESTION
On line 61, Why can't the script find the HumanoidRootPart of the player?
0 answers
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3 comments
:waitForChild("HumanoidRootPart") always be cautious.
Not constructive. Code is from an alvinbloxx tutorial. Write your own attempt.
Exopsed!