repeat
if script.Parent.TextTransparency == 0 then
wait()
end
if script.Parent.TextTransparency == 1 then
wait(10)
script.Parent.TextTransparency = 1
wait(0.1)
script.Parent.TextTransparency = 0.9
wait(0.1)
script.Parent.TextTransparency = 0.8
wait(0.1)
script.Parent.TextTransparency = 0.7
wait(0.1)
script.Parent.TextTransparency = 0.6
wait(0.1)
script.Parent.TextTransparency = 0.5
wait(0.1)
script.Parent.TextTransparency = 0.4
wait(0.1)
script.Parent.TextTransparency = 0.3
wait(0.1)
script.Parent.TextTransparency = 0.2
wait(0.1)
script.Parent.TextTransparency = 0.1
wait(0.1)
script.Parent.TextTransparency = 0
end until game.Players.NumPlayers >= 2
if script.Parent.TextTransparency == 1 then
wait()
end
if script.Parent.TextTransparency == 0 then
script.Parent.TextTransparency = 0
wait(0.1)
script.Parent.TextTransparency = 0.1
wait(0.1)
script.Parent.TextTransparency = 0.2
wait(0.1)
script.Parent.TextTransparency = 0.3
wait(0.1)
script.Parent.TextTransparency = 0.4
wait(0.1)
script.Parent.TextTransparency = 0.5
wait(0.1)
script.Parent.TextTransparency = 0.6
wait(0.1)
script.Parent.TextTransparency = 0.7
wait(0.1)
script.Parent.TextTransparency = 0.8
wait(0.1)
script.Parent.TextTransparency = 0.9
wait(0.1)
script.Parent.TextTransparency = 1
end
i got this localscript, and it basically makes the text "waiting for players" appear for the first player that joins. when another player joins, the first player's text will fade out, and the second player SHOULDNT see the text at all. however, the 2nd player sees it fade in and out very quickly. how would i make the 2nd player not see the text at all?

1 comment
My friend, have you heard of for loops