Lets say i want to make a decent game and i make a swimming animation, do i have to make 2 different swimming animations for both R6 and R15 rig types? I was thinking that it would be a lot easier if i could make a script that will change everyone's rig type to R15 when they enter the game and i'm not sure if that's possible.
if player.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
Animation1:Play()
elseif player.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
Animation2:Play()
end
This is what i've been doing, it works but it seems really inefficient because every time i have to reference something that's only available to one rig type such as their body parts, i have to use the if and elseif statements.

2 comments
The developer would set the rig type for the game in the settings but you can use both? It is just a little more work to code both in.
Oh i didn't notice lol thanks.