So i have a move that shoots an object. The object is a clone from an object in the workspace. I wanted make the object face the way i wanted it to from anyagnle its shot from as if it wasnt even cloned.
here is the script:
local Tool = script.Parent
Tool.RemoteEvent.OnServerEvent:Connect(function(Player, Debounce)
local Character = Player.Character
local hum = Character.Humanoid
Debounce = true
local GetSugaTensho = game.Workspace["Getsuga tensho"]:Clone()
GetSugaTensho.CFrame = Tool.Handle.CFrame
GetSugaTensho.Anchored = false
GetSugaTensho.CanCollide = false
GetSugaTensho.Parent = Character
local Bv = Instance.new("BodyVelocity")
Bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
Bv.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 50
Bv.Parent = GetSugaTensho
end)

3 comments
short answer : Cframe.new(pos,lookat)
Add this under GetSugaTensho: GetSugaTensho.Orientation = Vector3.new(Rotation Degree Wanted)
i already tried that but it didnt work cause everytime i faced a different direction, it faced differently