Hello, I'm making a script in which when you press the button, the camera will move from the Part's CFrame and be normal again. I have no problem with that. But when I try and teleport the player to one of the 8 spawns, the player just stays where they are, and an error pops up.

OUTPUT : LocalScript:9: attempt to index local 'spawnpart' (a nil value)

here's the script:

local players = game:GetService("Players") 
local player = players.LocalPlayer 
local button = script.Parent 
local Camera = game.Workspace.CurrentCamera

button.MouseButton1Click:Connect(function() 
    local spawnpart = game.workspace:FindFirstChild("Spawn"..math.random(1,8))
    local humanoidRootPart = player.Character.HumanoidRootPart
    humanoidRootPart.CFrame = CFrame.new(spawnpart.Position.X, spawnpart.Position.Y + 5, spawnpart.Position.Z) -- the issue is here. 
end) 

button.MouseButton1Click:Connect(function()
	Camera.CameraType = 'Custom'
	Camera.CameraSubject = player.Character
end)

The button is inside a frame, which is inside a ScreenGui. The Script is a local script, and it's inside the button. I don't understand what's wrong though. I've defined the parts that I want them to be teleported to by doing local spawnpart = game.workspace:FindFirstChild("Spawn"..math.random(1,8)) , so it's one of the spawns between 1-8

But I still don't understand where I have gone wrong, please can someone help me?

Hierarchy : Spawns -- https://gyazo.com/3c4981057ba8541d8d5c5d7b4aabebbf

4 comments

0

if the hyperlink doesn't work, just copy and paste into address bar

0

Are the parts anchored? I had a similar problem yesterday and it was purely due to the fact they just fell down to the skybox and got destroyed

0

I guess the parts un anchored themselves. i had them anchored like a few weeks ago, and when I made a proper map for the game, they seemed to have un anchored themselves!

0

Haha, I know how it feels lol