If you know the difference between local and global rotation, then I don't need much to explain.
Global rotation/orientation is something like this
Except that this is not a part, but a camera. So how?
If you know the difference between local and global rotation, then I don't need much to explain.
Global rotation/orientation is something like this
Except that this is not a part, but a camera. So how?
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3 comments
the camera still has a CFrame value, which means you can still access its position and orientation
But the camera's orientation is in LOCAL SPACE
toObjectSpace ezpz