This is my first question on this site, I making a Projectile based gun and it is way too accurate so I want to add bullet spread but I can't get it to work. Where do I put the bullet spread part?
I'm pretty sure this is the full function
function isFiring()
repeat
local Bullet = Instance.new("Part",workspace)
ammo=ammo-1
print(ammo)
function onTouched(hit)
if hit.Parent.Name==(player.Name) then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage*0
elseif hit.Name == "Head" then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage*2
Bullet:Destroy()
elseif hit.Name == "Torso" then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage*1
Bullet:Destroy()
elseif hit.Name == "Right Leg" then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage*0.5
Bullet:Destroy()
elseif hit.Name == "Left Leg" then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage*0.5
Bullet:Destroy()
elseif hit.Name == "Right Arm" then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage*0.5
Bullet:Destroy()
elseif hit.Name == "Left Arm" then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage*0.5
Bullet:Destroy()
elseif hit:IsA("Hat") then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage*math.random(0.25,2)
Bullet:Destroy()
end
end
if ammo == 0 or Reloading then
Firing=false
end
--Bullet--
game.Debris:AddItem(Bullet,1)
Bullet.Name= "Bullet"
Bullet.CanCollide= false
Bullet.Shape = "Block"
Bullet.Material = "Neon"
Bullet.BrickColor = BrickColor.new ("Bright yellow")--Colour--
Bullet.Size=Vector3.new (0.1,0.1,2.5)--Size--
Bullet.CFrame = Barrel.CFrame*CFrame.new(0,0,0)--Where--
Bullet.CFrame= CFrame.new(Bullet.Position,mouse.hit.p)
local Velo = Instance.new ("BodyVelocity",Bullet)
Velo.velocity = Bullet.CFrame.lookVector*200--Speed of Bullet--
Velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
Bullet.CustomPhysicalProperties = PhysicalProperties.new(0.01,0,0,0,0)
local weld =Instance.new("Weld",Bullet)
weld.C0= Bullet.CFrame:inverse()*Bullet.CFrame
weld.Part0=Bullet
weld.Part1=Bullet
local a0 = Instance.new("Attachment")
a0.Parent = Bullet
a0.Position = Vector3.new(0,.5,0)
a0.Name = "Trail Attachment 0"
local a1 = Instance.new("Attachment")
a1.Parent = Bullet
a1.Position = Vector3.new(0,-.5,0)
a1.Name = "Trail Attachment 1"
local trail = Instance.new("Trail")
trail.Parent = Bullet
trail.Attachment0 = a0
trail.Attachment1 = a1
trail.Transparency = NumberSequence.new(0.5,1)
trail.WidthScale=NumberSequence.new(0.1,0.1)
trail.Color = ColorSequence.new(Color3.new(205,150,0))
trail.LightEmission=0.75
trail.Lifetime = 0.5
Bullet.Touched:Connect(onTouched)
wait(.075)--FireRate--
enabled= true
--Bullet--
until Firing == false or Ammo == 0
end

1 comment
can you post the whole function here, I'd like a bit more information before I try to answer your question.