I've made a script to check player's inventory when they touch the block, but I want to make a exception (Which can make the player can carry a tool named "AccessCard") but I think that I need some help about it.
script.Parent.Touched:connect(function(hit)
if debounce == false then
debounce = true
local char = hit.Parent
local player = game.Players:GetPlayerFromCharacter(char)
if player ~= nil then
for i,v in pairs(char:GetChildren()) do
if v:IsA("Tool") then
end
etalert = true
end
end
for i,v in pairs(player.Backpack:GetChildren()) do
if v:IsA("Tool") then
uetalert = true
end
end
##Or could your guys explain about if v:Is xxx##
Thank you!

3 comments
Im very confused.
I'm confused too, I did not understand the question.
same here :p