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# Is this the proper way to make your Game BodyType compatible?

Ziffixture 6785
2 years ago

This is what I read, I made it slightly more efficient though, I'm pretty sure this is how people use it? I've never worked with BodyTypes before, I may be completely wrong, so don't judge, either that or the source I read from is horribly wrong.

I'd also like to know if it's necessary to also include Rthro?

local Player = game:GetService("Players").LocalPlayer
local Character = workspace:WaitForChild(Player.Name)
local Humanoid = Character:FindFirstChild("Humanoid")

local BodyParts = {};
for _,Part in ipairs(Character:GetChildren()) do
if (Part:IsA("BasePart") and ~= nil) then
table.insert(BodyParts, Part)
end;
end;

pcall(function()
if (Humanoid and Humanoid.RigType == Enum.HumanoidRigType.R15) then
for i = 1,#BodyParts do
BodyParts[i].Locked = true
end;
end;
end)

pcall(function()
if (Humanoid and Humanoid.RigType == Enum.HumanoidRigType.R6) then
for i = 1,#BodyParts do
BodyParts[i].Locked = true
end;
end;
end)


Thanks!

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Don't use :WaitForChild() on workspace just to get the character. Use the character property of player instead. Imagine if terrain joined your game, they'd break it. User#24403 64 — 2y
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How does this have anything to do with the question I asked? It doesn’t matter what I do, the only thing you got right was the misunderstanding the Script would make, I can fix that myself Ziffixture 6785 — 2y
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Please help me instead of picking out the small things wrong, yet I thank you for the pointing out of that possible issue Ziffixture 6785 — 2y
1
thats a big problem. dont be mean to him just because he suggested a change in your code Gey4Jesus69 2704 — 2y
0
Locked doesn't do anything other than change if it can be selected using the mouse in studio. hiimgoodpack 2009 — 2y
0
Not sure what you want here. If you want to change the player's body then you change your game settings to R6 or whatever. despicablejack2005 83 — 2y
0
pretty sure rthro is just r15 but with scaling brokenVectors 525 — 2y