It only generates grass spires i dont see why it is not working
my script:
--Static variables
local prefabs = game.ServerStorage.Prefabs
local cubes = 90
local width = 10
local length = 10
local height = 5
local x = -0.5
local y = 1.5
local z = 1.5
local rows = 1
local w = 0
local l = 0
local h = 0
local chance = 0
math.randomseed(tick())
--Void
function DrawBlock(block, xp, yp, zp, location, num)
if num == "" then
local newBlock = prefabs[block]:Clone()
newBlock.Parent = location
newBlock.Size = Vector3.new(2,2,2)
newBlock.CFrame = CFrame.new(xp,yp,zp)
else
local newBlock = prefabs[block]:Clone()
newBlock.Parent = location
newBlock.CFrame = CFrame.new(xp,yp,zp)
newBlock.Size = Vector3.new(2,math.random(3,10),2)
end
end
for i=1,width,1 do
for i=1,length,1 do
wait()
if w==width then
w=0
rows=rows+1
x=x-3
z=1.5
print(l)
l=l+1
elseif l == length and h ~= height then
w=0
l=0
z=1.5
y=y-3
x=0.5
for i=1,width,1 do
for i=-1,length,1 do
for i=1,height,1 do
wait()
if w==width then
w=0
rows=rows+1
x=x-3
z=1.5
print(l)
l=l+1
elseif l == length then
print(h)
h=h+1
w=0
l=0
x=1.5
z=0.5
y=y-3
elseif h == height then
break
else
chance = math.random(0,3)
if chance < 1 and chance > 0.6 then
DrawBlock("Copper",x,y,z, workspace.World, "")
elseif chance < 1 and chance > 0.5 then
DrawBlock("Stone",x,y,z, workspace.World, "")
end
w=w+1
z=z+(-3)
end
end
end
end
repeat wait() until h == height
break
else
chance = math.random(0,3)
if chance < 0.15 then
DrawBlock("Grass",x,y,z, workspace.World, chance)
elseif chance < 1 and chance > 0.5 then
DrawBlock("Stone",x,y,z, workspace.World, chance)
end
w=w+1
z=z+(-3)
end
end
end

7 comments
really stupid question, but do you have your game in filteringenabled mode?
FE is default now
^ LOL that is definitely not the reason why he can't "Change it", i'd change DrawBlock's first parameter to something else
I meant ^^*
https://devforum.roblox.com/t/basics-of-using-perlin-noise-2d-based/15215
This is all that it does https://gyazo.com/2e1bf76aecf9d68a5425a33ba8e11957
perlin noise please