To be honest, I have no idea what I did wrong, or if I am missing something. In this script I want to click a block, and make another block have effects. Any help?
script.Parent.ClickDetector.MouseClick:Connect(function()
game.Workspace.WoodlogWB.WoodP.Transparency = 0.9
wait(0.1)
game.Workspace.WoodlogWB.WoodP.Transparency = 0.8
wait(0.1)
game.Workspace.WoodlogWB.WoodP.Transparency = 0.7
wait(0.1)
game.Workspace.WoodlogWB.WoodP.Transparency = 0.6
wait(0.1)
game.Workspace.WoodlogWB.WoodP.Transparency = 0.5
wait(0.1)
game.Workspace.WoodlogWB.WoodP.Transparency = 0.4
wait(0.1)
game.Workspace.WoodlogWB.WoodP.Transparency = 0.3
wait(0.1)
game.Workspace.WoodlogWB.WoodP.Transparency = 0.2
wait(0.1)
game.Workspace.WoodlogWB.WoodP.Transparency = 0.1
wait(0.1)
game.Workspace.WoodlogWB.WoodP.Transparency = 0
wait(0.1)
game.Workspace.WoodlogWB.WoodP.CanCollide = true
end)
--WoologWB, and WoodP are the parts in game.
--WoodP is the block I want to appear after clicking WoodlogWB.
--WoodLogWB has the the ClickDetector inside of it.

3 comments
USE A FOR LOOP !!!!!!
lol
No clue how to do that.