So I just want to update humanoid because tester value will change
Tester = script.Tester-- Object Value
script.Test.Changed:connect(function()
if Tester ~= nil then
script.Tester.Value.Character.Humanoid.Died:connect(function()
Tester = nil
end)
end
end)
OR
Tester = script.Tester-- Object Value
TesterHum = nil-- Object Value
script.Test.Changed:connect(function()
if Tester ~= nil then
TesterHum.Value = Tester.Value.Character.Humanoid
end
end)
TesterHum.Value.Died:connect(function()
Tester = nil
end)
Doesn't works ^^
How to update it?

1 comment
Why not set up the
Diedevent when the player touches it? :thonk: