if so, what would be the best way to carry this out? Im thinking of it carrying a reason for call value, and from that it would decide whether it should do what.
COMMUNITY QUESTION
can one remoteEvent be used to create instances and at the same time be used to change properties?
1 answer
Server Script:
local Remote = game:GetService("ReplicatedStorage").RemoteEvent
Remote.OnServerEvent:Connect(function(player,key,obj,Property,Value)
if key == "ChangeProperties" then
obj[Property]= Value
elseif key == "Create" then
local ob = Instance.new(obj)
ob.Name = "CreatedObject"
ob.Parent = workspace
end
end)
local Script:
local Remote = game.ReplicatedStorage.RemoteEvent
-- Create a "Part"
Remote:FireServer("Create","Part","None","None")
--Change parts property
Remote:FireServer("ChangeProperties",workspace.Part,"Transparency",0.5)
Try that idk if that will work or not
3 comments
0
im afraid not
0
for starters, line 05 wont work
0
although u could just define property as object.Property i think
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2 comments
yes
ok