So basically the guns fully operates in clientside, the only problem is when I try to kill somebody in serverside with the gun it doesn't kill them even though in clientside they are actually dead. I understand I have to use remote events in this situation what are the remotes event to stop this from happening in FE.

4 comments

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It would be useful if you posted some code regarding your problem.

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For an idea of what you should do is pass the part a player hit to the server, check if it is a character, do some sanity checks to make sure the player actually hit that person, and then damage them

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Examples of sanity checks would be make sure the player recently shot, raycast their shot to make sure it was actually possible, check how many parts they are hitting per minute since their guns would be locked to a certain shots per minute