Im making a map for Deathrun 2 and im changing the script so i can make the platform unanchor
-- Waiting Animation
Decal = script.Parent.Decal
Locked = game.Workspace.Data.Images.WaitTimers.Locked.Value
ClockA = game.Workspace.Data.Images.WaitTimers.ClockA.Value
ClockB = game.Workspace.Data.Images.WaitTimers.ClockB.Value
ClockC = game.Workspace.Data.Images.WaitTimers.ClockC.Value
ClockD = game.Workspace.Data.Images.WaitTimers.ClockD.Value
Duration = 6 -- Duration of the clock animation in seconds
Platform = script.Parent.Parent.Parent.Platform
function Activate() -- Trap wordt geactiveerd
if script.Parent.BrickColor == BrickColor.new("Camo") then
script.Parent.BrickColor = BrickColor.new("Deep orange") -- Check of trap al geactiveerd is
for i = 1, 10 do
wait(0.025)
Platform.Anchored=false
end
wait(3)
for i = 1, 10 do
script.Parent.BrickColor = BrickColor.new("Bright red") -- Button wordt rood, cooldown begint
for i = 1,Duration do -- Cooldown animatie
Decal.Texture = ClockA
wait(0.25)
Decal.Texture = ClockB
wait(0.25)
Decal.Texture = ClockC
wait(0.25)
Decal.Texture = ClockD
wait(0.25)
end -- Einde cooldown animatie
Decal.Texture = ""
script.Parent.BrickColor = BrickColor.new("Camo") -- Reset van cooldown, Trap kan weer geactiveerd worden
end
end
script.Parent.ClickDetector.MouseClick:connect(Activate)
end

7 comments
ummm wth happend to the code block?
There needs to be an empty line between the start of the code block and the previous paragraph.
ill try to fix it O.o
btw dont mind the strings, Wsly wrote this im just trying to change it
What language is that in green?
I do believe it is Dutch. Maybe, maybe not.
Dutch, Wsly wrote the script, im trying to change it a little