So I am creating handcuffs for a game, but of course ): I have run into a problem. You see I send info to a server script via a remote event with the argument 'target' (player, target). But it does not seem to be working.
ServerScript:
local Resources = script.Parent.Resource.Instances
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ArrestEvent = ReplicatedStorage.Events:WaitForChild("Arrest")
local ReleaseEvent = ReplicatedStorage.Events:WaitForChild("Release")
local CaptureEvent = Resources:WaitForChild("Capture")
CaptureEvent.OnServerEvent:Connect(function(player,target)
local t = target
if t.Humanoid then
local h = t.Humanoid
h.WalkSpeed = 0
h.JumpPower = 0
wait()
h.PlatformStand = true
end
end)
ArrestEvent.OnServerEvent:Connect(function(player,target)
local t = target
if t.TeamColor ~= BrickColor.new("Really red") then
t.TeamColor = BrickColor.new("Really red")
t.Humanoid.Health = 0
end
end)
ReleaseEvent.OnServerEvent:Connect(function(player,target)
local t = target
if t.Humanoid then
local h = t.Humanoid
h.WalkSpeed = 16
h.JumpPower = 50
wait()
h.PlatformStand = false
end
end)
LocalScript 1: Place UI (Working) :
local Resources = script.Parent.Resource.Instances
local Event = Resources:WaitForChild("Capture")
local Handle = script.Parent:WaitForChild("Handle")
local UI = Resources:WaitForChild("UI").ArrestGUI
local Player = game.Players.LocalPlayer
local Debounce = false
if game:GetService("Teams") == nil then
error("Cannot run the script without the teams' service.")
end
Handle.Touched:Connect(function(obj)
if not Debounce then Debounce = true
if obj.Parent:FindFirstChild("HumanoidRootPart") then
local torso = obj.Parent:FindFirstChild("Torso")
if torso then
local target = torso.Parent.Name
wait()
print(target)
Event:FireServer(target)
wait()
UI.Parent = Player.PlayerGui
UI.MainFrame.View.Target.Value = ""..target
UI.MainFrame.View.Player.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=150&y=150&Format=Png&username="..target
wait(1)
Debounce = false
end
end
end
end)
LocalScript 2: Fire Arrest/Release Remotes (Broken :():
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ArrestEvent = ReplicatedStorage.Events:WaitForChild("Arrest")
local ReleaseEvent = ReplicatedStorage.Events:WaitForChild("Release")
local Arrest = script.Parent:WaitForChild("Arrest")
local Release = script.Parent:WaitForChild("Release")
local Target = script.Parent:WaitForChild("Target").Value
Arrest.MouseButton1Click:Connect(function()
if Target ~= nil then
local target = game.Players:FindFirstChild(Target)
print(target)
ArrestEvent:FireServer(target)
else
return warn("> Got input, 'Arrest'. Target(user) is nil.")
end
end)
Release.MouseButton1Click:Connect(function()
if Target ~= nil then
local target = game.Players:FindFirstChild(Target)
print(target)
ReleaseEvent:FireServer(target)
else
return warn("> Got input, 'Release'. Target(user) is nil.")
end
end)

4 comments
Why is your event listener returning a value
Because it's wants to.
bc it doesnt want to feel left out
Thank you