local DSService = game:GetService("DataStoreService"):GetDataStore("Cash")
game.Players.PlayerAdded:connect(function(plr)
--Define Variables
local uniquekey = 'id-'..plr.userId
local leaderstats = Instance.new('IntValue',plr)
local savevalue = Instance.new('IntValue')
leaderstats.Name = "leaderstats"
savevalue.Parent = leaderstats
savevalue.Name = "Cash"
--GetAsync
local GetSaved = DSService:GetAsync(uniquekey)
if GetSaved then
savevalue.Value = GetSaved[1]
else
local NumbersForSaving = {savevalue.Value}
DSService:SetAsync(uniquekey,NumbersForSaving)
end
end)
-- When Player is Removed save data
game.Players.PlayerRemoving:connect(function(plr)
local uniquekey = "id"..plr.userId
local Savetable = {plr.leaderstats.Cash.Value}
DSService:SetAsync(uniquekey,Savetable)
end)
I really dont understand why, i try it in game and it just doesnt work. Output gives no errors aswell.

1 comment
Moderating because your newer post is the updated version. Simply edit the question next time.