So, my game has a menu/loading screen as the main game, and then once you press play it sends you to a template place where you can build and save your own creations.

How can I detect if the game is a template place? I use a big script that is glitching out because I can't detect if it's a template place or not.

For a specified example, how can I check if the game is allowed to do "SavePlaceAsync()"

8 comments

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i like this question

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You like it but do you know the answer?

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Is there a problem with using PlaceId?

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Well template places have the same place ID as the place that gets created and saved. So no.

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i dont or i'd gladly help you out, im curious what the solution is.

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I'm pretty sure they don't have the same place id. They use the origin place id to make a duplicate place, but the template place has it's own id.

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I don't even need the ID, as it's different for every game. Maybe pcalling "SavePlaceAsync" works.

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every place*