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"Invocation queue exhausted for ReplicatedStorage"?

I've noticed this error message in the command line of an old game a long time ago and was told is because a script (whether local or server) is firing a certain Remote Event/Function too much where the data being transferred between these exceed the 50kb/s limit.

Can someone please clarify why this error message occurs, what kind of affects it has on game scripts and which scripting practices are best to prevent this?

2 comments

0

Try firing the event less.

0

M8 you gotta fire ReplicatedStorage less often :ok_hand:

1 answer

✓ Accepted answer

##Your Question

Can someone please clarify why this error message occurs, what kind of affects it has on game scripts and which scripting practices are best to prevent this?

##My Answer From testing I have learned that this does not happen when the event throttles apparently. (lol deleted my 1 page answer to now rewrite)

From my testing I only saw this happen when the event's OnServerEvent signal was not being handled. This also applied to when the event was destroyed.

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