I've noticed this error message in the command line of an old game a long time ago and was told is because a script (whether local or server) is firing a certain Remote Event/Function too much where the data being transferred between these exceed the 50kb/s limit.
Can someone please clarify why this error message occurs, what kind of affects it has on game scripts and which scripting practices are best to prevent this?

2 comments
Try firing the event less.
M8 you gotta fire ReplicatedStorage less often :ok_hand: