So, I have this group of parts here, It is named helmet, How do I make the group wearable? Please help, anyone. The code I am trying to make work for this is here, If I did something wrong, please fix it.
debounce = true
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
h = Instance.new("Hat")
p = Instance.new("Part")
h.Name = "Helmet"
p.Parent = h
p.Position = hit.Parent:findFirstChild("Head").Position
p.Name = "Handle"
p.formFactor = 0
p.Size = Vector3.new(2, 1, 1)
p.BottomSurface = 0
p.TopSurface = 0
p.Locked = true
script.Parent.Mesh:clone().Parent = p
h.Parent = hit.Parent
h.AttachmentPos = Vector3.new(0, 0.3, 0)
wait(5)
debounce = true
end
end
script.Parent.Touched:connect(onTouched)
If I did something wrong, you can see what I did in this link. https://docs.google.com/document/d/19b5i1IT4oVcmv0b6e3zpPgN9Rm2_GeOLlWnlI0uggsQ/edit Please help..

5 comments
epic, in a google doc
Hahaha.
Hats are deprecated. You should use Accessories instead.
So you want it so when you join the game, the hat goes on your head?
No, I want the hat to go onto your head when you step on it.