So, I have this group of parts here, It is named helmet, How do I make the group wearable? Please help, anyone. The code I am trying to make work for this is here, If I did something wrong, please fix it.

debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
		debounce = false
		h = Instance.new("Hat")
		p = Instance.new("Part")
		h.Name = "Helmet"
		p.Parent = h
		p.Position = hit.Parent:findFirstChild("Head").Position
		p.Name = "Handle" 
		p.formFactor = 0
		p.Size = Vector3.new(2, 1, 1) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		script.Parent.Mesh:clone().Parent = p
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0, 0.3, 0)
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

If I did something wrong, you can see what I did in this link. https://docs.google.com/document/d/19b5i1IT4oVcmv0b6e3zpPgN9Rm2_GeOLlWnlI0uggsQ/edit Please help..

5 comments

0

epic, in a google doc

0

Hahaha.

0

Hats are deprecated. You should use Accessories instead.

0

So you want it so when you join the game, the hat goes on your head?

0

No, I want the hat to go onto your head when you step on it.