I'm trying to CFrame a cylinder part, so that it's start is in the middle of a sphere. The cylinder and the part both vary in the size as they grow,but their base is 4,4,4(sphere) and 8,4,4(cylinder).
I CFrame the part with this part of the script.
Blast.CFrame = Player.Character.OuterBall.CFrame * CFrame.new(0, Blast.Size.X/-2 --[[Trying to move it by half of the cylinder's x axis so it's start ends up at the front--]], 0)
Here is some context if it helps.
local Blast = Instance.new("Part")
local Weld3 = Instance.new("WeldConstraint")
Weld3.Part0 = Player.Character.InnerBall
Weld3.Part1 = Blast
Weld3.Parent = Blast
Blast.Name = "Blast"
Blast.Color = Color3.fromRGB(0,255,255)
Blast.Material = "Neon"
Blast.Transparency = 0.5
Blast.CanCollide = false
Blast.Shape = "Cylinder"
Blast.Size = Vector3.new(Player.Character.OuterBall.Size.X * 4, Player.Character.OuterBall.Size.Z, Player.Character.OuterBall.Size.Y)
Blast.CFrame = Player.Character.OuterBall.CFrame * CFrame.new(0, Blast.Size.X/-2, 0)
Blast.Orientation = Vector3.new(-45,0,90)
Blast.Parent = Player.Character
This is what it looks like: Image1
This is what it looks like: Image2 With
Player.Character.OuterBall.CFrame * CFrame.new(Blast.Size.X/-2, 0, 0)
Instead of
Player.Character.OuterBall.CFrame * CFrame.new(0, Blast.Size.X/-2, 0)
If anymore context is needed please tell me.

1 comment
That still didn't work. I think it might be a collision problem and Roblox is automatically changing the part's position.