Is WaitForChild needed at some point in global scripts?

7 comments

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Not really. And they're not global scripts. They are just "Scripts" or "server scripts"

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they are unneccesary, but they are used in every script (for ex. if your doing "playeradded" and your adding a bodymover to the torso, it will give an error because character isnt loaded yet so you have to use waitforchild in that case.)

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Well obviously I'll use character added after that though

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You can't do player:WaitForChild("Character") and expect it to wait for the character.

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Character added I mean the function

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Player.CharacterAdded isn't a function

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You get what I mean