So I'm using a raycasting gun and when I fire it at a NPC , the NPC reaches 0 health but doesnt die and keeps following me? Here is the scripts. Oh and by the way they are holding a sword because they are ninjas.
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
tool.Equipped:connect(function(mouse)
print("Tool equipped!")
mouse.Button1Down:connect(function()
print("Mouse pressed!")
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("White")
beam.FormFactor = "Custom"
beam.Material = "Plastic"
beam.Transparency = 0.6
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance + 5)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
script.Parent.Fire:Play()
humanoid:TakeDamage(40)
end
end
end)
end)
Thanks!

1 comment
u can 1. delete the ninjas upon death or 2. delete the ninja's pathfinding script and play a death animation upon death