[I'm trying to use data store to save money. But it is not loading properly or at least what I think it is. Anyway here the code.
local PlayerDataManager = {}
local DataStoreService = game:GetService("DataStoreService")
local playerData = DataStoreService:GetDataStore("PlayerData01")
local sessionData = {}
local timer = 60
-- Function that other scripts can call to change a player's stats
function PlayerDataManager:ChangeStat(player, statName, value)
local playerUserId = "Player_" .. player.UserId
assert(typeof(sessionData[playerUserId][statName]) == typeof(value), "ChangeStat error: types do not match")
if typeof(sessionData[playerUserId][statName]) == "number" then
sessionData[playerUserId][statName] = sessionData[playerUserId][statName] + value
else
sessionData[playerUserId][statName] = value
end
end
-- Function to add player to the 'sessionData' table
local function setupPlayerData(player)
local playerUserId = "Player_" .. player.UserId
local data
local success, err = pcall(function()
playerData:UpdateAsync(playerUserId, function(playerData)
data = playerData
end)
end)
if success then
if data then
-- Data exist for this player
sessionData[playerUserId] = DataStoreService
else
-- Player doesn't have existing data
sessionData[playerUserId] = {Money=10000}
end
else
warn("Cannot set up data for player!")
end
end
-- function to save player's data
local function savePlayerData(playerUserId)
if sessionData[playerUserId]then
local success, err = pcall(function()
playerData:SetAsync(playerUserId, sessionData[playerUserId])
end)
if not success then
warn("Cannot save data for player!")
end
end
end
--Function to save player data on exit
local function saveOnExit(player)
local playerUserId = "Player_" .. player.UserId
savePlayerData(playerUserId)
end
--Function to periodically save player data
local function autoSave()
while wait(timer)do
print("saving")
for playerUserId, data in pairs(sessionData)do
savePlayerData(playerUserId)
end
end
end
--returns the info a player wants
function PlayerDataManager:GetMoney(player)
local playerUserId = "Player_" .. player.UserId
print(sessionData[playerUserId])
local cash = sessionData[playerUserId]["Money"]
print(cash)
return cash
end
--Starts autoSave
spawn(autoSave)
-- Connect 'setupPlayerData()' function to 'PlayerAdded' event
game.Players.PlayerAdded:Connect(setupPlayerData)
game.Players.PlayerRemoving:Connect(saveOnExit)
return PlayerDataManager
and here's the error i got.

2 comments
This is from the wiki.
Oh...I found one mistake.