player = game.Players.LocalPlayer morph = game.Lighting.Morphs["Virtus Female"] -- ONLY LINE TO CHANGE
function onTouched(hit) local character = player.Character if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm1") == nil then local g = morph.Arm1:clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = character["LeftUpperArm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "WedgePart" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm2") == nil then
local g = morph.Arm2:clone()
g.Parent = character
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = character["LeftLowerArm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "WedgePart" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Chest") == nil then
local g = morph.Chest:clone()
g.Parent = character
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = character.UpperTorso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "MeshPart" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm3") == nil then
local g = morph.Arm3:clone()
g.Parent = character
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = character["RightUpperArm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Arm4") == nil then
local g = morph.Arm4:clone()
g.Parent = character
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = character["RightLowerArm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
if character:findFirstChild("Humanoid") ~= nil and character:findFirstChild("Eyes") == nil then
local g = morph.Eyes:clone()
g.Parent = character
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = character["Head"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "MeshPart" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
local h = character:findFirstChild("Humanoid")
if h~=nil then
local s = character:findFirstChild("Pants")
if s~=nil and d~=nil then
character.Pants:remove()
morph.Pants:clone().Parent = character
elseif s~=nil then
character.Pants:remove()
morph.Pants:clone().Parent = character
elseif d~=nil then
morph.Pants:clone().Parent = character
elseif s==nil and d==nil then
morph.Pants:clone().Parent = character
end
end
local h = character:findFirstChild("Humanoid")
if h~=nil then
local s = character:findFirstChild("Shirt")
if s~=nil and d~=nil then
character.Shirt:remove()
morph.Shirt:clone().Parent = character
elseif s~=nil then
character.Shirt:remove()
morph.Shirt:clone().Parent = character
elseif d~=nil then
morph.Shirt:clone().Parent = character
elseif s==nil and d==nil then
morph.Shirt:clone().Parent = character
end
end
end
script.Parent.MouseButton1Click:connect(onTouched)
