I am making an animation where a player takes a tool from their waist whenever they equip it; so, I don't want the tool to spawn in the player's hand until a second or two after they equip the it.

Any way to do this?

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Listen for tool.Equipped, when it is equipped, immediately unequip with the :UnequipTools() function of humanoid, and wait a few seconds, then equip again with the :EquipTool(tool) function, also a member of humanoid. You might want to add a debounce as well.