I'm trying to make it so when the noob is destroyed the vote to regen model pops up on the player's screen. Here's the script
local map = workspace.ship--Noob
print("It works if this was printed")
voted = {}
votes = 0
time = 0
function onChatted(msg, recipient, speaker)
if string.lower(string.sub(msg,1,10)) == "voteregen" then
if playervoted(speaker.Name) == nil then
table.insert(voted, speaker.Name)
print( speaker.Name .. " Inserted.")
votes = votes + 1
if time == 0 then
dotimer()
end
end
end
end
function dotimer()
for i = 1, 60 do
time = time + 1
wait(1)
end
time = 0
end
function playervoted(player)
try = voted[player]
if try ~= nil then
return true
end
return false
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:Connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end)
end
function respawn(model)
backup = model:clone()
model:Destroy()
wait(2)
model = backup:clone()
model:makeJoints()
model.Parent = game.Workspace
end
function startvote()
if votes ~= 0 then
if votes >= 5 and time < 60 then
respawn(map)
end
end
end
game.Players.PlayerAdded:Connect(onPlayerEntered)

2 comments
Like a ScreenGui? there's no code that relates to screen guis
I know this is a stupid question but i don't know where to put it. That's why I need help.