Not sure how to do this. I have hundreds of decals to preload and I really don't want to do all of them one by one, so how would I just preload all assets of a folder in a simple few lines of code?
game:GetService("ContentProvider"):PreloadAsync(workspace.Folder:GetChildren())
This is some code I found from a different post, but it didn't seem to be working for me.

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As you see, you cannot just preload random instances as it will error.... You must preload its id's for example if you have a decal, then you should get it's ID and store it and then preload that way...