Hi, I was thinking about adding floating coins in my game with a small hover animation. I was wondering if it would be better if I made each coin 2 parts with an AnimationController to create a hover effect, or if I created a new tween using TweenService for each coin to simulate this effect.
I feel like if I have 200+ coins all being tweened at the same time, it will cause major lag. Any inputs? Thanks!

2 comments
I used tweenservice to tween the color of a part and it was causing lots of sever lag.
theres an easy way to do this, just use cframe/vector3