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COMMUNITY QUESTION

Issue with firing an explosion with DestroyJointRadiusPercent of 0 in a loop from a GUI?

I am building a rocket using the DestroyJointRadiusPercent feature and the updated physics engine. I cannot get the textbutton to trigger the loop for the explosions that I have set inside the parts to make the rocket actually propel itself.

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I should mention that it says that the event is disconnected because of an exception.

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