How can I make, so tool.Activated only works if a player is somewhere, for example in a certain area. Simple question, but hard solution (i think) A part and a touched event won't work, because if player clicks (activates tool) and doesn't move, touched isn't true, so that won't work!

4 comments

0

Maybe you can check if player is in a certain area like if HumanoidRootPart.Cframe == and stuff like that

0

But how to make FROM and TO positions... maybe... idk, thats a way, I'll try

0

you can use region3

0

and loop through the parts in it to see if the player is in there