How can I make, so tool.Activated only works if a player is somewhere, for example in a certain area. Simple question, but hard solution (i think) A part and a touched event won't work, because if player clicks (activates tool) and doesn't move, touched isn't true, so that won't work!
COMMUNITY QUESTION
How to make tool only activate in a certain place?
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Maybe you can check if player is in a certain area like if HumanoidRootPart.Cframe == and stuff like that
But how to make FROM and TO positions... maybe... idk, thats a way, I'll try
you can use region3
and loop through the parts in it to see if the player is in there