local remote = game.ReplicatedStorage.Kick1
remote.OnServerEvent:Connect(function(plr,Mouse,db)
local dmg = false
local Enabled = true
db = true
wait(1)
local void = Instance.new("Part")
void.Shape = "Cylinder"
void.Transparency = 0
void.Anchored = true
void.Size = Vector3.new(3, 33.47, 6.34)
void.CanCollide = false
void.CFrame = plr.Character["Left Leg"].CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0, 0, 80.1)
void.BrickColor = BrickColor.new("Really black")
void.Material = "Metal"
void.Parent = game.Workspace
wait()
void.Size = Vector3.new(0.33, 33.47, 6.34)
wait(0.5)
void.Size = Vector3.new(0.33, 37.47, 10.34)
wait(0.5)
void.Size = Vector3.new(0.33, 39.47, 12.34)
wait(0.5)
void.Size = Vector3.new(0.33, 41.47, 14.34)
wait(0.5)
void.Size = Vector3.new(0.33, 43.47, 16.34)
wait(0.5)
void.Size = Vector3.new(0.33, 45.47, 18.34)
wait(0.5)
void.Size = Vector3.new(0.33, 47.47, 20.34)
wait(0.5)
void.Size = Vector3.new(0.33, 49.47, 22.34)
wait(0.5)
void.Size = Vector3.new(0.33, 51.47, 24.34)
wait(0.5)
void.Size = Vector3.new(0.33, 53.47, 26.34)
wait(0.5)
void.Size = Vector3.new(0.33, 55.47, 28.34)
wait(0.5)
void.Size = Vector3.new(0.33, 57.47, 30.34)
wait(0.5)
void.Size = Vector3.new(0.33, 59.47, 32.34)
---damage part
void.Touched:Connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hit.Parent:FindFirstChild("Humanoid") == nil then return end
if dmg == false then
dmg = true
if hum.Parent == plr.Character then
hum.Health = hum.Health - 0
else
hum.Health = hum.Health - 45
end
end
end)
wait(5)
plr.Character["Right Arm"].Transparency = 0
void:Destroy()
db = false
end)
COMMUNITY QUESTION
projectile wont damage humanoid how do i fix this?[Solved]
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1 comment
I think you just need to swap line 52 and line 54. That should fix it.