Here are my two pieces of code:
--Server
local selected = false
local rf = game:GetService("ReplicatedStorage").Remotes
local RequestMovePoint = rf.RequestMovePoint
local function getReadBack()
end
script.Parent.ClickDetector.MouseClick:Connect(function()
if selected == false then
script.Parent.Humanoid.WalkToPoint = RequestMovePoint:InvokeClient(game.Players:WaitForChild(script.Parent.BelongsTo.Value))
print(2)
selected = not selected
else
selected = not selected
end
end)
and
rf = game:GetService("ReplicatedStorage").Remotes
rmp = rf.RequestMovePoint
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
function createNewPoint()
mouse.Button2Up:connect(function()
newPoint = mouse.hit.p
print(1)
end)
return newPoint
end
rmp.OnClientInvoke = createNewPoint
My goal is for when you click the unit, and **THEN ** click somewhere else, then the unit moves to the location you clicked.
RemoteFunctions are not yielding like they are supposed to, I am using humanoids to move the little soldiers.

1 comment
Any Errors? If so Tell me.