Hello,
How can you make a system chat message that can be seen to EVERY client in the game server using a global script? Can you only make system messages in a LocalScript? This is for a PlayerAdded event, just so you know.
m = {} --"Inserts" message in line of code
game.Players.PlayerAdded:Connect(function(player)
for i,v in pairs(m) do
m.Text = ("[System]: " ..player.name.. " has joined the game!")
m.Color = BrickColor.new("Medium stone grey")
m.Font = Enum.Font.SourceSansItalic
m.FontSize = Enum.FontSize.Size18
end
end)
Please reply to the thread or send a DM to my Discord (RealMathGeek#6390). Help is very appreciated at this point!
--RealMathGeek

2 comments
That isn't much of a tutorial but a video spoon feeding code.
It explains the steps and what each part does