So how would i load a LocalizationTable when someone clicked on a textbutton? For example: You have a GUI with a textbutton and when someone clicks it the localization table loads in for that player in the selected language.
How would i load a LocalizationTable when someone clicked on a TextButton?
1 answer
1: Retrieve the user's language preferences, you can get it by using the property of LocalizationService.RobloxLocaleID or LocalizationService.SystemLocaleID, these returns a string.
2: Get a Translator Instance for the specified player using the LocalizationService:GetTranslatorForPlayer() constructor, this will return the Translator Instance which provides the translations.
Note: LocalizationService only provides to get the locale IDs and get a translator, and that translator will lookup to a LocalizationTable object
3: After retrieving a Translator Instance, you can use Translate:FormatByKey() in a LocalizationTable or use Translate:Translate(), this will need context which is the source of the GUI text, then the text you need to translate.
After doing these steps, this will: call the LocalizationService to return a Translator Instance, invoke functions from the Translator to provide translations which in turn will lookup to the keys, context, and string to provide the translation.
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1 comment
Thanks for the information, and sorry for seeing this a bit later.