What does a script look like that when a hot key is pressed e.g “k”, a sound is played but it is a local sound that is emitted from the player?
✓ ANSWER ACCEPTED
How do you make a script that plays a sound when a hot key is pressed?
2 answers
✓ Accepted answer
You would need to add a Sound object to the player.
use UserInputService to get when the player presses a key, then play the sound.
sound = WhereEverTheSoundIs
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.(whatever) then
sound:Play()
end
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
Accept farizarps' answer lol, ours are both basically the same, I didn't include "gameProcessedEvent" because I thought it was pointless if it aint used in a function.
Well to get keybinds, you need a localscript, so the local sound part is already covered. Unless what you mean by that is a sound that is played GLOBALLY (heard by everyone) and not just for the player.
UIS = game:GetService("UserInputService") -- UserInputService
local audio = whereversoundis
UIS.InputBegan:connect(function(inputObject)
if inputObject.KeyCode == Enum.KeyCode.R -- Change R to whatever key
audio:Play()
end
end)
I've never personally ever used keys, so I just copied & rewrote from the wiki: https://developer.roblox.com/articles/Keyboard-Input-Methods
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4 comments
wow we both submitted our answers at the same time, yours is more cleaner so
thanks
Nice to know that people know keydown() is deprecated! :)
:)