Why won't this work?
function onTouch()
game.Workspace.Player.CFrame
game.Workspace.Player.CFrame.new (-6,79,26)--the cframe is an example of the cframe
game.Player.onTouch()
end
Why won't this work?
function onTouch()
game.Workspace.Player.CFrame
game.Workspace.Player.CFrame.new (-6,79,26)--the cframe is an example of the cframe
game.Player.onTouch()
end
Without debounce:
script.Parent.Touched:connect(function(hit)
if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) then
p = game.Players:GetPlayerFromCharacter(hit.Parent)
p.Character.Humanoid.Jump = true
end
end)
With debounce:
function debounce(func)
local isRunning = false
return function(...)
if not isRunning then
isRunning = true
func(...)
isRunning = false
end
end
end
script.Parent.Touched:connect(debounce(function(hit)
if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) then
p = game.Players:GetPlayerFromCharacter(hit.Parent)
p.Character.Humanoid.Jump = true
end
end))
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1 comment
Thanks!This works!