I'm trying to use a looping animation but i noticed there were slight delays since it is a looping animation. Are there any ways to remove that delay or is it fine to keep it that way? This is so that i could keep an animation running and looking clean.
Animation looping has a delay?
1 answer
Sorry for the late reply;
I took a look at your gif, and I noticed that the transition between the end keyframe and the starting keyframe isn't smooth, and it looks like you're skipping some keyframes.
I don't really see any delay, however; make sure that your animations end at the exact time as the last keyframe (see image below)
To fix the issue that I'm currently seeing in your gif (animation loop isn't smooth); for a looping animation, you would want to make the first and last keyframe exactly the same (you can accomplish this by ctrl+c & ctrl+v (see image below)
This is the final result that you should get.
Instead of this: https://vgy.me/SaJrQL.gif (is what I believe the mistake you're currently doing)
It's really hard to explain. If you're still confused or still need help, hmu at discord astra#5019
1 comment
thanks!
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6 comments
Remove the padding from the end of the animation.
Padding? Is that the little space at the end of the animation editor?
Yes
could you provide a gif of this "delay"
https://gyazo.com/7d049fc67494cfa16eb1ee148c9caa92 i'm not sure if you can see it but here's a slight delay
And how would i remove the padding?