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✓ ANSWER ACCEPTED

Animation looping has a delay?

I'm trying to use a looping animation but i noticed there were slight delays since it is a looping animation. Are there any ways to remove that delay or is it fine to keep it that way? This is so that i could keep an animation running and looking clean.

6 comments

0

Remove the padding from the end of the animation.

0

Padding? Is that the little space at the end of the animation editor?

0

Yes

0

could you provide a gif of this "delay"

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https://gyazo.com/7d049fc67494cfa16eb1ee148c9caa92 i'm not sure if you can see it but here's a slight delay

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And how would i remove the padding?

1 answer

✓ Accepted answer

Sorry for the late reply;

I took a look at your gif, and I noticed that the transition between the end keyframe and the starting keyframe isn't smooth, and it looks like you're skipping some keyframes.

I don't really see any delay, however; make sure that your animations end at the exact time as the last keyframe (see image below)

http://prntscr.com/lspxvk

To fix the issue that I'm currently seeing in your gif (animation loop isn't smooth); for a looping animation, you would want to make the first and last keyframe exactly the same (you can accomplish this by ctrl+c & ctrl+v (see image below)

http://prntscr.com/lspync

This is the final result that you should get.

https://vgy.me/PfDmIc.gif

Instead of this: https://vgy.me/SaJrQL.gif (is what I believe the mistake you're currently doing)

It's really hard to explain. If you're still confused or still need help, hmu at discord astra#5019

1 comment

0

thanks!

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