local remote = game.ReplicatedStorage.Mera3
remote.OnServerEvent:Connect(function(plr,Mouse,db)
local dmg = false
db = true
local FP = game.ReplicatedStorage.BF:Clone()
FP.Parent = plr.Character["Right Arm"]
local Kew = game.ReplicatedStorage.BFF:Clone()
Kew.Parent = plr.Character["Right Arm"]
local fefe = game.ReplicatedStorage.BF:Clone()
local par = Instance.new("Part")
par.Transparency = 1
par.CanCollide = false
par.Size = Vector3.new(20,20,20)
par.CFrame = plr.Character["Right Arm"].CFrame * CFrame.new(0,0,-1)
par.Parent = game.Workspace
Kew.Parent = par
local effect = Instance.new("Part")
effect.Size = Vector3.new(10,10,10)
effect.Shape = "Ball"
effect.FrontSurface = "Smooth"
effect.BackSurface = "Smooth"
effect.Anchored = false
effect.CanCollide = false
local eo = Instance.new("Smoke")
eo.Size = 10
eo.Color = Color3.new("Grey")
eo.Parent = effect
effect.Material = "Neon"
effect.BrickColor = BrickColor.new("Bright orange")
effect.Transparency = 0.6
effect.CFrame = plr.Character["Left Arm"].CFrame * CFrame.new(0,0,-8)
effect.Parent = game.Workspace
local BV = Instance.new("BodyVelocity")
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = Mouse.lookVector*90
BV.Parent = effect
fefe.Parent = effect
effect.Touched:Connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hit.Parent:FindFirstChild("Humanoid") == nil then return end
if dmg == false then
dmg = true
if hum.Parent == plr.Character then
hum.Health = hum.Health - 0
else
hum.Health = hum.Health - 45
end
end
end)
wait(4)
plr.Character["Right Arm"].Transparency = 0
FP:Destroy()
effect:Destroy()
db = false
end)
COMMUNITY QUESTION
how do i make it damage multiple humanoids??
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
To be honest, I've had a lot of problems with this as well. I have managed to do it, but I'm not even sure how xD.
Can you tell me the date you made this script on? It looks a LOT like mine. I hope you didn't plagerise, because the similarities between my script and yours are striking. Similar formats, similar variable names, similar things...
yo this is a normal particle script this 1 of many i made if u want prove i give u lol