So I understand that body gyro is used to make an unachored part face a certain way. I currently use a code that follows:
local BodyGyro.CFrame = Character.HumanoidRootPart.CFrame
But all it does it face in the face direction as the HumanoidRootPart, how would I change it so I can face towards that part rather than face in the same direction? It’s for a pet simulator game.

1 comment
Maybe you are looking for CFrame.new(vector3 pos, vector3 lookAt) and just put it in a loop of some sort