Ok so, I just made a script where when a player walks, a certain animation using Lerp() is played, and a separate one when a player stops. I have tried using Humanoid:GetState() but it just keeps playing the animation, even after the player has stopped moving.
Code:
--LocalScript
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local UserInputService = game:GetService('UserInputService')
local RequestType1 = ReplicatedStorage:WaitForChild('RequestType1')
local AnimationRequestType0, AnimationRequestType1, AnimationRequestType2 = ReplicatedStorage:WaitForChild('AnimationRequestType0'), ReplicatedStorage:WaitForChild('AnimationRequestType1'), ReplicatedStorage:WaitForChild('AnimationRequestType2')
local Players = game:GetService('Players')
local Player = Players.LocalPlayer
repeat
wait()
until Player.Character
local RequestType = 0
local Moving = false
local Fired = false
local RequestType1KeyCode = Enum.KeyCode.Insert
local AnimationRequestType1KeyCode = Enum.KeyCode.W
local function FireServerInput(Input, gameProcessed)
print(Input.KeyCode)
if Input.KeyCode == RequestType1KeyCode then
RequestType1:FireServer(Player)
Fired = true
RequestType = 1
elseif RequestType == 1 and Fired and Player.Character.Humanoid:GetState() == Enum.HumanoidStateType.RunningNoPhysics and Player.Character.Humanoid.Running then
if Input.KeyCode == AnimationRequestType1KeyCode and Player.Character.Humanoid.WalkSpeed > 0 then
print(Input.KeyCode)
AnimationRequestType1:FireServer()
Moving = true
end
end
if Moving and Player.Character.Humanoid:GetState() == Enum.HumanoidStateType.PlatformStanding then
AnimationRequestType0:FireServer()
Moving = false
end
end
UserInputService.InputBegan:Connect(FireServerInput)
I am not really that skilled with Humanoid States, so if there's any state, or any event for when a player's character is standing still, please let me know along with whatever is wrong with my code. Thank you.

2 comments
PlatformStanding isn't the state where a humanoid is not moving, currently there isn't one that I know of. A loop should do the trick
~@GoldenAngelInDisguise What KIND of loop? I don't see the possibility of any type of loop helping me in the slightest. Please give a more detailed answer.