I want to call fireAllClients and send a function through to it so it can carry out any arbitrary task once it gets to the client. this way I was hoping to be able to have a local script for each player that would just take the passed function value and run it.
COMMUNITY QUESTION
Can I pass a function through a remote event from server to client?
1 answer
Yes, there are multiple types of Remote Events, I believe it's called a RemoteFunction, although it's programmed differently, check out the DevFourms for how to format it
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
Yes, I know. I was asking if you can send a function through as a parameter.
No you cannot, I have tried. you have to write the function, then tie it, I'm not sure how RemoteFunctions work but thats how it much be done
must* fast typer:)