I've been looking for how to do this with no luck so far, basically I want to make it so you can click like in the air and a ball is thrown a certain amount of power towards that direction. I've tried using mouse.Hit.p but then it'll zoom towards any position I click at and I'm not sure how to make it realistically throw the ball with a certain power. I also tried
workspace.Camera.CFrame.LookVector
But this only works if I'm in first person and my game is not locked to first person. Any advice on where to start?

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I had the same plan too. What I tried was using BodyForce to apply a large force in the desired direction for a short amount of time (0.01s) and it worked. Now I'm just trying to make it so it shoots at the direction of the mouse, no luck here too.