What can exploiters access/do when FE is enabled?
✓ ANSWER ACCEPTED
Can Clients Fire Remote Events?
1 answer
✓ Accepted answer
clients can fire or invoke the server, using :FireServer() or :InvokeServer(). though theres ways to stop an exploiter from taking advantage of your remote communication by never trusting the client. usually you should be doing things on the server, and handle things that can be handled securely on the client like listening for user input.
client
--stuff
remoteEvent:FireServer("printBrick", instanceName)
server
remoteEvent.OnServerEvent:Connect(function(player,printBrick, name)
if printBrick == "printBrick" then
if player:GetRankInGroup(0101010) > 233 then -- checks if the client's group rank is higher than 233
print(name) -- prints the name
else
player:Kick() -- kicks the player if not
end
end
end)
how to use RemoteEvents properly
exploiting is taking an advantage of something inside your game (bad remote communication, a game bug, etc). hacking is getting access to data in your game and editing things inside it.
######also FE is always enabled even if you turn it off
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
well depends on what code u made i guess like clients can abuse remote events i do know that mhm
In order for you to use FireServer on a RemoteEvent, it will need to be called from a LocalScript. To answer your question quickly, yes, exploiters can use the events you have within your game.