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Can Clients Fire Remote Events?

Asked by
INOOBE_YT 387 Moderation Voter
5 years ago

What can exploiters access/do when FE is enabled?

0
well depends on what code u made i guess like clients can abuse remote events i do know that mhm tacotown2 119 — 5y
0
In order for you to use FireServer on a RemoteEvent, it will need to be called from a LocalScript. To answer your question quickly, yes, exploiters can use the events you have within your game. InfinitivePixelsJr 542 — 5y

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Answered by 5 years ago
Edited 5 years ago

clients can fire or invoke the server, using :FireServer() or :InvokeServer(). though theres ways to stop an exploiter from taking advantage of your remote communication by never trusting the client. usually you should be doing things on the server, and handle things that can be handled securely on the client like listening for user input.

client

--stuff

remoteEvent:FireServer("printBrick", instanceName)

server

remoteEvent.OnServerEvent:Connect(function(player,printBrick, name)
    if printBrick == "printBrick" then 
        if player:GetRankInGroup(0101010) > 233 then -- checks if the client's group rank is higher than 233
            print(name) -- prints the name
        else
            player:Kick() -- kicks the player if not
        end
    end
end)

how to use RemoteEvents properly

exploiting is taking an advantage of something inside your game (bad remote communication, a game bug, etc). hacking is getting access to data in your game and editing things inside it.

also FE is always enabled even if you turn it off
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