This script is supposed to create a function that checks if a string value is in your player, if it is not, it will randomly select an element from my table and give the player an "element" string. When i run this, i do not get an output nor do i get any errors. Also my print lines do not print. So i decided to mess around with the connection line and realized that my problem is calling the function. When i run the script with a wrong connection line(on purpose of course) then it will output the error, so i know that everything is right except my connection line? Any help is appreciated! Also, this script is inside a regular script(not local) and is placed into the workspace.
function onPlayerAdded(Player)
Player:WaitForDataReady()
Class = Instance.new("StringValue")
Class.Parent = Player
Class.Name = "Class"
if Player:LoadString("Class") ~= "" then
Class.Value = Player:LoadString("Class")
print("Loading Succesful")
else
Elements = {"Fire", "Water", "Earth", "Wind","Lightning","Light"}
i = math.random(1, #Elements)
Player.Class.Value = Elements[i]
Player:SaveString("Class",Player.Class.Value)
print("Element was given")
--Add Gui Displaying What Your Element Is. For now, just use message
Message = Instance.new("Message")
Message.Parent = Workspace
Message.Text = Class.Text
print("Message was Displayed")
game.Debris:AddItem(Message, 7)
end
if Player.Class.Value == "Fire" then
--do stuff here
--x = game.Lighting.NAMEOFLOCALSCRIPT:clone()
print("You have recieved the fire class")
end
if Player.Class.Value == "Water" then
print("You have received the water class")
--do stuff here
end
if Player.Class.Value == "Earth" then
print("You have received the water class")
--do stuff here
end
if Player.Class.Value == "Wind" then
print("You have recieved the water class")
--do stuff here
end
if Player.Class.Value == "Lightning" then
print("You have recieved the lightning class")
--do stuff here
end
if Player.Class.Value == "Light" then
print("You have recieved the light class")
--do stuff here
end
--x.Parent = Player.Backpack
end
game.Players.PlayerAdded:connect(onPlayerAdded)

1 comment
I see, why didn't you use "elseif" statement?