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# Why is this remote event not working, server --> client?

Edited 4 months ago

Hello, I'm trying to get this remote event working for a few days now and i cant get it to work. I hope someone can help me. tell me if i need to post the full script, now i only posted the remote event parts.

--server

local RemoteEvent = Instance.new("RemoteEvent")

local click = script.Parent:WaitForChild("ClickDetector")

click.MouseClick:Connect (function(player)
RemoteEvent:FireClient(player)
wait(5)
for _,v in pairs (script.Parent.Parent.Leaves:GetChildren()) do
if v:IsA("Part") then--Checks if the Child that is inside the Model is ClassName Part.
v.Anchored = false
end
end
for _,v in pairs (script.Parent.Parent.Logs:GetChildren()) do
if v:IsA("Part") then--Checks if the Child that is inside the Model is ClassName Part.
v.Anchored = false
end
end
script.Parent.Parent.Wood:Destroy()

end)

--client

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvent = ReplicatedStorage:WaitForChild("RemoteEvent")

local function RemoteSmall()
GetWood = false
WC = plr.PlayerGui.WoodChopper
WC.BG.Visible = true
char.Humanoid.WalkSpeed = 0
char.Humanoid.JumpPower = 0
animation:Play()
ShowProgress('SmallTree1')
animation:Stop()
char.Humanoid.WalkSpeed = 16
char.Humanoid.JumpPower = 50

end

RemoteEvent.OnClientEvent:Connect(RemoteSmall)


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Include the all the code for the server script. unsatisfie_d 1400 — 4mo
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Done Alwaysrube 22 — 4mo

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local RemoteEvent = Instance.new("RemoteEvent");