I am making a gun and I need a bullet system. I made a simple one but it seems like the bullet just wont fly. It gets stuck mid-air. I tried to unanchor it, nothing. Maybe its a ROBLOX bug?
It wont work in studio and in-game.
function GetBullet()
local p = Instance.new("Part", workspace)
p.Size = Vector3.new(.5,.5,.5)
p.Shape = Enum.PartType.Ball
p.BrickColor = BrickColor.new("Bright yellow")
p.Material = "Neon"
p.CanCollide = false
p.Anchored = false
Instance.new("BodyVelocity", p)
return p
end
mouse.Button1Down:connect(function()
if canShoot == true and isInspecting == false and isSprinting == false then
local mH = mouse.Hit
local bullet = GetBullet()
bullet.CFrame = cam:FindFirstChild("MOSINNAGANT").MOSINNAGANT.Fire.CFrame * CFrame.new(character.Torso.CFrame.lookVector * 2)
bullet.CFrame = CFrame.new(bullet.Position, mH.p)
bullet.BodyVelocity.velocity = bullet.CFrame.lookVector * 120
bullet.Touched:connect(function(hit)
local huma = hit.Parent:FindFirstChild("Humanoid")
if huma then
huma:TakeDamage(10)
bullet:Destroy()
end
end) --The end thing is correct, dont bother correcting it. I have a script after this that makes the gun flash and everything. Dont want to post too much about my gun lol
